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Hardcode variants of fixed colour shader needed on D3D12
* We will be adding an offline baked version of the DXIL variant of each of these, so we want to make it friendly to build-time generation.
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@@ -0,0 +1,43 @@
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/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2020 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#define RED 0
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#define GREEN 1
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#define HIGHLIGHT 2
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#define WIREFRAME 3
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float4 main() : SV_Target0
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{
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#if VARIANT == RED
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return float4(1.0f, 0.0f, 0.0f, 1.0f);
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#elif VARIANT == GREEN
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return float4(0.0f, 1.0f, 0.0f, 1.0f);
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#elif VARIANT == HIGHLIGHT
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return float4(0.8f, 0.1f, 0.8f, 1.0f);
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#elif VARIANT == WIREFRAME
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return float4(200.0f / 255.0f, 255.0f / 255.0f, 0.0f / 255.0f, 1.0f);
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#else
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return float4(1.0f, 0.0f, 1.0f, 1.0f);
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#endif
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}
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@@ -113,6 +113,7 @@ RESOURCE_texdisplay_hlsl TYPE_EMBED "hlsl/texdisplay.hlsl"
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RESOURCE_pixelhistory_hlsl TYPE_EMBED "hlsl/pixelhistory.hlsl"
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RESOURCE_quadoverdraw_hlsl TYPE_EMBED "hlsl/quadoverdraw.hlsl"
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RESOURCE_texremap_hlsl TYPE_EMBED "hlsl/texremap.hlsl"
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RESOURCE_fixedcol_hlsl TYPE_EMBED "hlsl/fixedcol.hlsl"
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RESOURCE_sourcecodepro_ttf TYPE_EMBED "sourcecodepro.ttf"
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@@ -16,6 +16,7 @@
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#define RESOURCE_pixelhistory_hlsl 109
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#define RESOURCE_quadoverdraw_hlsl 110
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#define RESOURCE_texremap_hlsl 111
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#define RESOURCE_fixedcol_hlsl 112
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#define RESOURCE_sourcecodepro_ttf 301
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