Hardcode variants of fixed colour shader needed on D3D12

* We will be adding an offline baked version of the DXIL variant of each of
  these, so we want to make it friendly to build-time generation.
This commit is contained in:
baldurk
2020-06-18 17:22:44 +01:00
parent 33b4d351a8
commit 9f210d5617
7 changed files with 65 additions and 5 deletions
+1
View File
@@ -113,6 +113,7 @@ RESOURCE_texdisplay_hlsl TYPE_EMBED "hlsl/texdisplay.hlsl"
RESOURCE_pixelhistory_hlsl TYPE_EMBED "hlsl/pixelhistory.hlsl"
RESOURCE_quadoverdraw_hlsl TYPE_EMBED "hlsl/quadoverdraw.hlsl"
RESOURCE_texremap_hlsl TYPE_EMBED "hlsl/texremap.hlsl"
RESOURCE_fixedcol_hlsl TYPE_EMBED "hlsl/fixedcol.hlsl"
RESOURCE_sourcecodepro_ttf TYPE_EMBED "sourcecodepro.ttf"