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Hardcode variants of fixed colour shader needed on D3D12
* We will be adding an offline baked version of the DXIL variant of each of these, so we want to make it friendly to build-time generation.
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@@ -113,6 +113,7 @@ RESOURCE_texdisplay_hlsl TYPE_EMBED "hlsl/texdisplay.hlsl"
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RESOURCE_pixelhistory_hlsl TYPE_EMBED "hlsl/pixelhistory.hlsl"
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RESOURCE_quadoverdraw_hlsl TYPE_EMBED "hlsl/quadoverdraw.hlsl"
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RESOURCE_texremap_hlsl TYPE_EMBED "hlsl/texremap.hlsl"
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RESOURCE_fixedcol_hlsl TYPE_EMBED "hlsl/fixedcol.hlsl"
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RESOURCE_sourcecodepro_ttf TYPE_EMBED "sourcecodepro.ttf"
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