Revert debug print that was accidentally committed

This commit is contained in:
baldurk
2017-11-29 17:00:03 +00:00
parent e189ae030c
commit a0063d5dbf
@@ -189,9 +189,6 @@ HRESULT WrappedID3D11Device::CreateBuffer(const D3D11_BUFFER_DESC *pDesc,
USE_SCRATCH_SERIALISER();
SCOPED_SERIALISE_CHUNK(D3D11Chunk::CreateBuffer);
Serialise_CreateBuffer(GET_SERIALISER, pDesc, pInitialData, &wrapped);
RDCLOG("Chunk for %llu is %llu bytes", GetIDForResource(wrapped),
ser.GetWriter()->GetOffset());
chunk = scope.Get();
}