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Revert debug print that was accidentally committed
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@@ -189,9 +189,6 @@ HRESULT WrappedID3D11Device::CreateBuffer(const D3D11_BUFFER_DESC *pDesc,
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USE_SCRATCH_SERIALISER();
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SCOPED_SERIALISE_CHUNK(D3D11Chunk::CreateBuffer);
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Serialise_CreateBuffer(GET_SERIALISER, pDesc, pInitialData, &wrapped);
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RDCLOG("Chunk for %llu is %llu bytes", GetIDForResource(wrapped),
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ser.GetWriter()->GetOffset());
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chunk = scope.Get();
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}
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