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MSAA initial states are supported on D3D12
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@@ -20,7 +20,6 @@ RenderDoc has initial support for D3D12, but it contains some caveats. In additi
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* RenderDoc assumes that even if multiple GPUs are present, that only one will be used - i.e. NodeMask is always 0. Multiple queues are supported.
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* RenderDoc captures may not be portable between different systems, only currently supporting capture and replay on the same or similar enough machines.
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* Reserved resources are not supported.
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* Multisampled resources will be blank at the start of a frame, regardless of what contents were there during capture.
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* Shared resources/handles are not supported.
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* Pixel history is not implemented.
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* Shader debugging is not currently supported.
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