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Fix bit-packing output on vulkan
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@@ -129,7 +129,7 @@ VulkanShaderCache::VulkanShaderCache(WrappedVulkan *driver)
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VkDriverInfo driverVersion = driver->GetDriverInfo();
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const VkPhysicalDeviceFeatures &features = driver->GetDeviceFeatures();
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m_GlobalDefines = "";
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m_GlobalDefines = "#define HAS_BIT_CONVERSION 1\n";
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if(driverVersion.TexelFetchBrokenDriver())
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m_GlobalDefines += "#define NO_TEXEL_FETCH\n";
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if(driverVersion.RunningOnMetal())
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