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Use correct context to flush with
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@@ -809,7 +809,7 @@ void D3D11DebugManager::CopyTex2DMSToArray(ID3D11Texture2D *destArray, ID3D11Tex
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ctx->Draw(3, 0);
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}
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m_pImmediateContext->Flush();
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ctx->Flush();
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SAFE_RELEASE(dsvArray);
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}
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