Remove pipeline validation (was just for debugging)

This commit is contained in:
baldurk
2015-02-12 18:13:11 +00:00
parent 4a3217fdcc
commit a7185cbf9c
-4
View File
@@ -1425,10 +1425,6 @@ ResourceId GLReplay::RenderOverlay(ResourceId texid, TextureDisplayOverlay overl
// use the generic FS program by default, can be overridden for specific overlays if needed
gl.glUseProgramStages(DebugData.overlayPipe, eGL_FRAGMENT_SHADER_BIT, DebugData.genericFSProg);
char buf[1024] = { 0 };
gl.glValidateProgramPipeline(DebugData.overlayPipe);
gl.glGetProgramPipelineInfoLog(DebugData.overlayPipe, 1024, NULL, buf);
auto &texDetails = m_pDriver->m_Textures[texid];
// resize (or create) the overlay texture and FBO if necessary