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Remove pipeline validation (was just for debugging)
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@@ -1425,10 +1425,6 @@ ResourceId GLReplay::RenderOverlay(ResourceId texid, TextureDisplayOverlay overl
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// use the generic FS program by default, can be overridden for specific overlays if needed
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gl.glUseProgramStages(DebugData.overlayPipe, eGL_FRAGMENT_SHADER_BIT, DebugData.genericFSProg);
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char buf[1024] = { 0 };
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gl.glValidateProgramPipeline(DebugData.overlayPipe);
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gl.glGetProgramPipelineInfoLog(DebugData.overlayPipe, 1024, NULL, buf);
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auto &texDetails = m_pDriver->m_Textures[texid];
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// resize (or create) the overlay texture and FBO if necessary
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