Demote error to warning for tier 3 descriptor exhaustion

* This is sadly common enough that we will hit it regularly on many D3D12
  programs that just allocate the maximum number of descriptors.
This commit is contained in:
baldurk
2024-06-18 14:51:03 +01:00
parent 1ca3f26726
commit a8281e91da
+1 -1
View File
@@ -959,7 +959,7 @@ bool WrappedID3D12Device::Serialise_CreateDescriptorHeap(
if(patched && FAILED(hr))
{
RDCERR(
RDCWARN(
"RenderDoc needs extra descriptors for patching during analysis,"
"but heap failed to expand any further even at tier 3");
PatchedDesc.NumDescriptors = Descriptor.NumDescriptors;