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Demote error to warning for tier 3 descriptor exhaustion
* This is sadly common enough that we will hit it regularly on many D3D12 programs that just allocate the maximum number of descriptors.
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@@ -959,7 +959,7 @@ bool WrappedID3D12Device::Serialise_CreateDescriptorHeap(
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if(patched && FAILED(hr))
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{
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RDCERR(
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RDCWARN(
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"RenderDoc needs extra descriptors for patching during analysis,"
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"but heap failed to expand any further even at tier 3");
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PatchedDesc.NumDescriptors = Descriptor.NumDescriptors;
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