Move drawcall timings as post 1.0 since it probably won't get done

* It needs better support for replaying subsections of the frame
This commit is contained in:
baldurk
2015-12-14 20:11:28 +01:00
parent 51a289c786
commit a864b757c4
+1 -1
View File
@@ -32,7 +32,6 @@ Known Issues
* Memory/image barriers are as yet unverified, potentially could lead to bad capture or replay.
* Sparse images with mips or array slices will not properly replay
* 'Quad overdraw' debug overlays aren't implemented.
* No drawcall timings.
Future work, post 1.0
========
@@ -47,6 +46,7 @@ In no particular order, features that are not planned until after 1.0.
* Mesh output data after geometry and tessellation shaders
* Vertex picking
* Pixel history
* Drawcall timings
* Custom visualisation shaders
* Linux support with Qt UI
* Shader edit & replace