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Move drawcall timings as post 1.0 since it probably won't get done
* It needs better support for replaying subsections of the frame
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@@ -32,7 +32,6 @@ Known Issues
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* Memory/image barriers are as yet unverified, potentially could lead to bad capture or replay.
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* Sparse images with mips or array slices will not properly replay
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* 'Quad overdraw' debug overlays aren't implemented.
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* No drawcall timings.
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Future work, post 1.0
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========
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@@ -47,6 +46,7 @@ In no particular order, features that are not planned until after 1.0.
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* Mesh output data after geometry and tessellation shaders
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* Vertex picking
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* Pixel history
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* Drawcall timings
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* Custom visualisation shaders
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* Linux support with Qt UI
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* Shader edit & replace
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