Compute BBOX correctly when viewing Mesh Shader draw

This commit is contained in:
Jake Turner
2025-12-09 07:58:59 +13:00
parent f42e03b079
commit a9d98f9526
+1 -1
View File
@@ -4035,7 +4035,7 @@ void BufferViewer::populateBBox(PopulateBufferData *bufdata)
bbox->input[0] = bufdata->inConfig;
bbox->input[1] = bufdata->out1Config;
bbox->input[2] = bufdata->out1Config;
bbox->input[2] = bufdata->out2Config;
QPointer<BufferViewer> me(this);