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Compute BBOX correctly when viewing Mesh Shader draw
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@@ -4035,7 +4035,7 @@ void BufferViewer::populateBBox(PopulateBufferData *bufdata)
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bbox->input[0] = bufdata->inConfig;
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bbox->input[1] = bufdata->out1Config;
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bbox->input[2] = bufdata->out1Config;
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bbox->input[2] = bufdata->out2Config;
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QPointer<BufferViewer> me(this);
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