Don't require array stride to be 0 when removing top-level variable

This commit is contained in:
baldurk
2019-03-05 15:48:45 +00:00
parent 23c9e1b0ce
commit ac184f27f6
+1 -2
View File
@@ -1708,8 +1708,7 @@ void MakeShaderReflection(GLenum shadType, GLuint sepProg, ShaderReflection &ref
{
sort(members[ssbo]);
if(rwresources[ssbos[ssbo]].name == members[ssbo][0].name &&
members[ssbo][0].type.descriptor.arrayByteStride == 0)
if(rwresources[ssbos[ssbo]].name == members[ssbo][0].name)
std::swap(rwresources[ssbos[ssbo]].variableType.members, members[ssbo][0].type.members);
else
std::swap(rwresources[ssbos[ssbo]].variableType.members, members[ssbo]);