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Don't require array stride to be 0 when removing top-level variable
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@@ -1708,8 +1708,7 @@ void MakeShaderReflection(GLenum shadType, GLuint sepProg, ShaderReflection &ref
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{
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sort(members[ssbo]);
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if(rwresources[ssbos[ssbo]].name == members[ssbo][0].name &&
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members[ssbo][0].type.descriptor.arrayByteStride == 0)
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if(rwresources[ssbos[ssbo]].name == members[ssbo][0].name)
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std::swap(rwresources[ssbos[ssbo]].variableType.members, members[ssbo][0].type.members);
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else
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std::swap(rwresources[ssbos[ssbo]].variableType.members, members[ssbo]);
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