Remove GL shader debugging config variable

This commit is contained in:
baldurk
2025-12-02 12:37:19 +00:00
parent 466f8f6738
commit ac8b786476
+1 -5
View File
@@ -44,9 +44,6 @@
RDOC_CONFIG(bool, OpenGL_HardwareCounters, true,
"Enable support for IHV-specific hardware counters on OpenGL.");
RDOC_CONFIG(bool, OpenGL_ShaderDebugging, false,
"BETA: Enable experimental shader debugging support.");
static const char *SPIRVDisassemblyTarget = "SPIR-V (RenderDoc)";
GLReplay::GLReplay(WrappedOpenGL *d)
@@ -226,8 +223,7 @@ APIProperties GLReplay::GetAPIProperties()
ret.vendor = m_DriverInfo.vendor;
ret.pixelHistory = true;
// we require storage buffers and compute shaders
ret.shaderDebugging = OpenGL_ShaderDebugging() && HasExt[ARB_shader_storage_buffer_object] &&
HasExt[ARB_compute_shader];
ret.shaderDebugging = HasExt[ARB_shader_storage_buffer_object] && HasExt[ARB_compute_shader];
return ret;
}