Don't want to sample mipmaps even when linaer sampling

This commit is contained in:
baldurk
2014-12-01 22:54:52 +00:00
parent 4b019b059f
commit b0e36c551e
+1 -1
View File
@@ -183,7 +183,7 @@ void GLReplay::InitDebugData()
}
gl.glGenSamplers(1, &DebugData.linearSampler);
gl.glSamplerParameteri(DebugData.linearSampler, eGL_TEXTURE_MIN_FILTER, eGL_LINEAR_MIPMAP_NEAREST);
gl.glSamplerParameteri(DebugData.linearSampler, eGL_TEXTURE_MIN_FILTER, eGL_LINEAR);
gl.glSamplerParameteri(DebugData.linearSampler, eGL_TEXTURE_MAG_FILTER, eGL_LINEAR);
gl.glSamplerParameteri(DebugData.linearSampler, eGL_TEXTURE_WRAP_S, eGL_CLAMP_TO_EDGE);
gl.glSamplerParameteri(DebugData.linearSampler, eGL_TEXTURE_WRAP_T, eGL_CLAMP_TO_EDGE);