Fix D3D12 if MSAA is disabled on output windows

This commit is contained in:
baldurk
2023-01-18 12:47:17 +00:00
parent f578e62684
commit b1efc1ea8f
@@ -81,7 +81,7 @@ void D3D12Replay::OutputWindow::MakeRTV(bool msaa)
colResolve = NULL;
if(msaa)
if(msaa && D3D12_MSAA_SAMPLECOUNT > 1)
{
texDesc.SampleDesc.Count = 1;