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Fix D3D12 if MSAA is disabled on output windows
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@@ -81,7 +81,7 @@ void D3D12Replay::OutputWindow::MakeRTV(bool msaa)
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colResolve = NULL;
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if(msaa)
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if(msaa && D3D12_MSAA_SAMPLECOUNT > 1)
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{
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texDesc.SampleDesc.Count = 1;
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