mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-05-06 01:50:38 +00:00
Add explicit namespace scope for DXIL::ControlFlow usage
Avoids a name clash with rdcshaders::ControlFlow
This commit is contained in:
@@ -7976,7 +7976,7 @@ ShaderDebugTrace *Debugger::BeginDebug(uint32_t eventId, const DXBC::DXBCContain
|
||||
}
|
||||
}
|
||||
|
||||
ControlFlow &controlFlow = info.controlFlow;
|
||||
DXIL::ControlFlow &controlFlow = info.controlFlow;
|
||||
|
||||
controlFlow.Construct(links);
|
||||
info.uniformBlocks = controlFlow.GetUniformBlocks();
|
||||
@@ -8213,7 +8213,7 @@ ShaderDebugTrace *Debugger::BeginDebug(uint32_t eventId, const DXBC::DXBCContain
|
||||
for(auto funcInfosIt = m_FunctionInfos.begin(); funcInfosIt != m_FunctionInfos.end(); ++funcInfosIt)
|
||||
{
|
||||
FunctionInfo &info = funcInfosIt->second;
|
||||
const ControlFlow &controlFlow = info.controlFlow;
|
||||
const DXIL::ControlFlow &controlFlow = info.controlFlow;
|
||||
const rdcarray<uint32_t> loopBlocks = controlFlow.GetLoopBlocks();
|
||||
for(ScopedDebugData *scope : m_DebugInfo.scopedDebugDatas)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user