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https://github.com/baldurk/renderdoc.git
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Remove WireframePS that's no longer used or defined
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@@ -680,12 +680,6 @@ void D3D11Replay::MeshRendering::Init(WrappedID3D11Device *device)
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memcpy(MeshVSBytecode, &bytecode[0], bytecode.size());
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}
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{
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std::string hlsl = GetEmbeddedResource(misc_hlsl);
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WireframePS = shaderCache->MakePShader(hlsl.c_str(), "RENDERDOC_WireframePS", "ps_4_0");
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}
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{
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Vec4f TLN = Vec4f(-1.0f, 1.0f, 0.0f, 1.0f); // TopLeftNear, etc...
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Vec4f TRN = Vec4f(1.0f, 1.0f, 0.0f, 1.0f);
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@@ -768,8 +762,6 @@ void D3D11Replay::MeshRendering::Release()
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SAFE_RELEASE(NoDepthState);
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SAFE_RELEASE(LessEqualDepthState);
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SAFE_RELEASE(WireframePS);
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SAFE_RELEASE(MeshVS);
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SAFE_RELEASE(MeshGS);
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SAFE_RELEASE(MeshPS);
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@@ -385,7 +385,6 @@ private:
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ID3D11DepthStencilState *NoDepthState = NULL;
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ID3D11VertexShader *MeshVS = NULL;
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ID3D11GeometryShader *MeshGS = NULL;
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ID3D11PixelShader *WireframePS = NULL;
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ID3D11PixelShader *MeshPS = NULL;
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ID3D11Buffer *AxisHelper = NULL;
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ID3D11Buffer *FrustumHelper = NULL;
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