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Don't do shader register renaming on anything but D3D11
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@@ -480,7 +480,8 @@ namespace renderdocui.Windows
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var disasm = shader != null ? shader.Disassembly : "";
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if (m_Core.Config.ShaderViewer_FriendlyNaming && m_ShaderDetails != null)
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if (m_Core.Config.ShaderViewer_FriendlyNaming && m_ShaderDetails != null &&
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m_Core.APIProps.pipelineType == GraphicsAPI.D3D11)
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{
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for (int i = 0; i < m_ShaderDetails.ConstantBlocks.Length; i++)
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{
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