mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-05-06 01:50:38 +00:00
Update pipeline stage names to Vulkan nomenclature
This commit is contained in:
@@ -77,14 +77,14 @@ namespace renderdocui.Windows.PipelineState
|
||||
System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
|
||||
pipeFlow.SetStages(new KeyValuePair<string, string>[] {
|
||||
new KeyValuePair<string,string>("IA", "Input Assembler"),
|
||||
new KeyValuePair<string,string>("VTX", "Vertex Input"),
|
||||
new KeyValuePair<string,string>("VS", "Vertex Shader"),
|
||||
new KeyValuePair<string,string>("HS", "Hull Shader"),
|
||||
new KeyValuePair<string,string>("DS", "Domain Shader"),
|
||||
new KeyValuePair<string,string>("TCS", "Tess. Control Shader"),
|
||||
new KeyValuePair<string,string>("TES", "Tess. Eval. Shader"),
|
||||
new KeyValuePair<string,string>("GS", "Geometry Shader"),
|
||||
new KeyValuePair<string,string>("RS", "Rasterizer"),
|
||||
new KeyValuePair<string,string>("PS", "Pixel Shader"),
|
||||
new KeyValuePair<string,string>("OM", "Output Merger"),
|
||||
new KeyValuePair<string,string>("FS", "Fragment Shader"),
|
||||
new KeyValuePair<string,string>("FB", "Framebuffer Output"),
|
||||
new KeyValuePair<string,string>("CS", "Compute Shader"),
|
||||
});
|
||||
|
||||
|
||||
Reference in New Issue
Block a user