Update pipeline stage names to Vulkan nomenclature

This commit is contained in:
baldurk
2015-11-01 13:16:29 +01:00
parent f1f0d45113
commit b569932a71
@@ -77,14 +77,14 @@ namespace renderdocui.Windows.PipelineState
System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
pipeFlow.SetStages(new KeyValuePair<string, string>[] {
new KeyValuePair<string,string>("IA", "Input Assembler"),
new KeyValuePair<string,string>("VTX", "Vertex Input"),
new KeyValuePair<string,string>("VS", "Vertex Shader"),
new KeyValuePair<string,string>("HS", "Hull Shader"),
new KeyValuePair<string,string>("DS", "Domain Shader"),
new KeyValuePair<string,string>("TCS", "Tess. Control Shader"),
new KeyValuePair<string,string>("TES", "Tess. Eval. Shader"),
new KeyValuePair<string,string>("GS", "Geometry Shader"),
new KeyValuePair<string,string>("RS", "Rasterizer"),
new KeyValuePair<string,string>("PS", "Pixel Shader"),
new KeyValuePair<string,string>("OM", "Output Merger"),
new KeyValuePair<string,string>("FS", "Fragment Shader"),
new KeyValuePair<string,string>("FB", "Framebuffer Output"),
new KeyValuePair<string,string>("CS", "Compute Shader"),
});