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gl: Consider also ARB_shader_bit_encoding to enable bit conversion
On drivers only supportinmg OpenGL 3.3, like llvmpipe, ARB_gpu_shader5 may not be available, but (u)intBitsToFloat and floatBitsTo* are part of GLSL 330, and are also availabe by enabling the extension ARB_shader_bit_encoding. Consequently, check for this extension when ARB_gpu_shader5 is not available, require it when available, and enable the bit code path using these bit cast functions accordingly. Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
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committed by
Baldur Karlsson
parent
44e7bbe439
commit
b5890155b5
@@ -684,6 +684,7 @@ extern bool IsGLES;
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EXT_TO_CHECK(33, 30, ARB_texture_swizzle) \
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EXT_TO_CHECK(33, 99, ARB_occlusion_query2) \
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EXT_TO_CHECK(33, 99, ARB_timer_query) \
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EXT_TO_CHECK(33, 30, ARB_shader_bit_encoding) \
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EXT_TO_CHECK(40, 32, ARB_draw_buffers_blend) \
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EXT_TO_CHECK(40, 31, ARB_draw_indirect) \
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EXT_TO_CHECK(40, 32, ARB_gpu_shader5) \
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@@ -417,6 +417,10 @@ void GLReplay::InitDebugData()
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texSampleDefines +=
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"#define HAS_BIT_CONVERSION 1\n"
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"#extension GL_ARB_gpu_shader5 : require\n";
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else if(HasExt[ARB_shader_bit_encoding])
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texSampleDefines +=
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"#define HAS_BIT_CONVERSION 1\n"
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"#extension GL_ARB_shader_bit_encoding : require\n";
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}
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vs = GenerateGLSLShader(GetEmbeddedResource(glsl_blit_vert), shaderType, glslBaseVer);
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