Sync all queues after fetching counters on D3D12

This commit is contained in:
baldurk
2023-01-25 11:25:01 +00:00
parent c6c5c147dd
commit b72fe1d503
@@ -666,6 +666,7 @@ rdcarray<CounterResult> D3D12Replay::FetchCounters(const rdcarray<GPUCounter> &c
m_pDevice->ExecuteLists();
m_pDevice->FlushLists();
m_pDevice->GPUSyncAllQueues();
D3D12_RANGE range;
range.Begin = 0;