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Sync all queues after fetching counters on D3D12
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@@ -666,6 +666,7 @@ rdcarray<CounterResult> D3D12Replay::FetchCounters(const rdcarray<GPUCounter> &c
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m_pDevice->ExecuteLists();
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m_pDevice->FlushLists();
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m_pDevice->GPUSyncAllQueues();
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D3D12_RANGE range;
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range.Begin = 0;
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