DbgCreateMsgCallback doesn't need wrapping

* When validation layers & RenderDoc play nicely together, then we can
  just create our own callback for serialising any debug messages.
This commit is contained in:
baldurk
2016-01-06 22:33:10 +01:00
parent 6efabefb43
commit b80ea399a3
@@ -767,7 +767,7 @@ VkResult WrappedVulkan::vkDbgCreateMsgCallback(
void* pUserData,
VkDbgMsgCallback* pMsgCallback)
{
// VKTODOLOW intercept this and point to our own callback
// don't need to wrap this, as we will create our own independent callback
return ObjDisp(instance)->DbgCreateMsgCallback(Unwrap(instance), msgFlags, pfnMsgCallback, pUserData, pMsgCallback);
}