Add handling for shading rate builtin in SPIR-V

This commit is contained in:
baldurk
2024-03-05 11:38:28 +00:00
parent b9fd432d11
commit b90252882f
@@ -185,6 +185,7 @@ ShaderBuiltin MakeShaderBuiltin(ShaderStage stage, const rdcspv::BuiltIn el)
case rdcspv::BuiltIn::PrimitiveLineIndicesEXT: return ShaderBuiltin::OutputIndices;
case rdcspv::BuiltIn::PrimitiveTriangleIndicesEXT: return ShaderBuiltin::OutputIndices;
case rdcspv::BuiltIn::CullPrimitiveEXT: return ShaderBuiltin::CullPrimitive;
case rdcspv::BuiltIn::ShadingRateKHR: return ShaderBuiltin::PackedFragRate;
default: break;
}