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Add handling for shading rate builtin in SPIR-V
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@@ -185,6 +185,7 @@ ShaderBuiltin MakeShaderBuiltin(ShaderStage stage, const rdcspv::BuiltIn el)
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case rdcspv::BuiltIn::PrimitiveLineIndicesEXT: return ShaderBuiltin::OutputIndices;
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case rdcspv::BuiltIn::PrimitiveTriangleIndicesEXT: return ShaderBuiltin::OutputIndices;
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case rdcspv::BuiltIn::CullPrimitiveEXT: return ShaderBuiltin::CullPrimitive;
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case rdcspv::BuiltIn::ShadingRateKHR: return ShaderBuiltin::PackedFragRate;
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default: break;
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}
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