Add the D3D11 Immediate context to the ResourceManager

ResourceManager::Shutdown() will release it.
This commit is contained in:
Jake Turner
2026-01-09 07:10:53 +13:00
parent 5b44a2709b
commit bd2a66b5f0
+1
View File
@@ -1036,6 +1036,7 @@ bool WrappedID3D11Device::ProcessChunk(ReadSerialiser &ser, D3D11Chunk context)
{
m_pImmediateContext->AddRef();
m_pImmediateContext->SetReplayResourceID(ImmediateContext);
m_ResourceManager->AddResource(ImmediateContext, m_pImmediateContext);
ResourceId descId = m_pImmediateContext->GetDescriptorsID();
AddResource(descId, ResourceType::DescriptorStore, "");