Fix tests using old CreateHeadlessWindowingData() function

This commit is contained in:
baldurk
2019-05-08 13:50:12 +01:00
parent 36102f6ccc
commit bd85073bb7
6 changed files with 6 additions and 18 deletions
+1 -3
View File
@@ -16,12 +16,10 @@ class D3D11_CBuffer_Zoo(rdtest.TestCase):
self.controller.SetFrameEvent(draw.eventId, False)
# Make an output so we can pick pixels
out: rd.ReplayOutput = self.controller.CreateOutput(rd.CreateHeadlessWindowingData(), rd.ReplayOutputType.Texture)
out: rd.ReplayOutput = self.controller.CreateOutput(rd.CreateHeadlessWindowingData(100, 100), rd.ReplayOutputType.Texture)
self.check(out is not None)
out.SetDimensions(100, 100)
pipe: rd.PipeState = self.controller.GetPipelineState()
stage = rd.ShaderStage.Pixel
+1 -3
View File
@@ -17,12 +17,10 @@ class D3D12_CBuffer_Zoo(rdtest.TestCase):
self.controller.SetFrameEvent(draw.eventId, False)
# Make an output so we can pick pixels
out: rd.ReplayOutput = self.controller.CreateOutput(rd.CreateHeadlessWindowingData(), rd.ReplayOutputType.Texture)
out: rd.ReplayOutput = self.controller.CreateOutput(rd.CreateHeadlessWindowingData(100, 100), rd.ReplayOutputType.Texture)
self.check(out is not None)
out.SetDimensions(100, 100)
pipe: rd.PipeState = self.controller.GetPipelineState()
stage = rd.ShaderStage.Pixel
+1 -3
View File
@@ -14,12 +14,10 @@ class GL_CBuffer_Zoo(rdtest.TestCase):
self.controller.SetFrameEvent(draw.eventId, False)
# Make an output so we can pick pixels
out: rd.ReplayOutput = self.controller.CreateOutput(rd.CreateHeadlessWindowingData(), rd.ReplayOutputType.Texture)
out: rd.ReplayOutput = self.controller.CreateOutput(rd.CreateHeadlessWindowingData(100, 100), rd.ReplayOutputType.Texture)
self.check(out is not None)
out.SetDimensions(100, 100)
pipe: rd.PipeState = self.controller.GetPipelineState()
stage = rd.ShaderStage.Pixel
+1 -3
View File
@@ -14,12 +14,10 @@ class VK_Adv_CBuffer_Zoo(rdtest.TestCase):
self.controller.SetFrameEvent(draw.eventId, False)
# Make an output so we can pick pixels
out: rd.ReplayOutput = self.controller.CreateOutput(rd.CreateHeadlessWindowingData(), rd.ReplayOutputType.Texture)
out: rd.ReplayOutput = self.controller.CreateOutput(rd.CreateHeadlessWindowingData(100, 100), rd.ReplayOutputType.Texture)
self.check(out is not None)
out.SetDimensions(100, 100)
pipe: rd.PipeState = self.controller.GetPipelineState()
stage = rd.ShaderStage.Vertex
+1 -3
View File
@@ -14,12 +14,10 @@ class VK_CBuffer_Zoo(rdtest.TestCase):
self.controller.SetFrameEvent(draw.eventId, False)
# Make an output so we can pick pixels
out: rd.ReplayOutput = self.controller.CreateOutput(rd.CreateHeadlessWindowingData(), rd.ReplayOutputType.Texture)
out: rd.ReplayOutput = self.controller.CreateOutput(rd.CreateHeadlessWindowingData(100, 100), rd.ReplayOutputType.Texture)
self.check(out is not None)
out.SetDimensions(100, 100)
pipe: rd.PipeState = self.controller.GetPipelineState()
stage = rd.ShaderStage.Pixel
+1 -3
View File
@@ -35,13 +35,11 @@ class VK_Indirect(rdtest.TestCase):
dispatches = self.find_draw("{}: Dispatches".format(level))
# Set up a ReplayOutput and TextureSave for quickly testing the drawcall highlight overlay
out: rd.ReplayOutput = self.controller.CreateOutput(rd.CreateHeadlessWindowingData(),
out: rd.ReplayOutput = self.controller.CreateOutput(rd.CreateHeadlessWindowingData(100, 100),
rd.ReplayOutputType.Texture)
self.check(out is not None)
out.SetDimensions(100, 100)
tex = rd.TextureDisplay()
tex.overlay = rd.DebugOverlay.Drawcall