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Upgrade functions from mostly to fully implemented
* As far as I know there are no problems - bugs will be reported I'm sure but they merit the status :).
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@@ -790,10 +790,6 @@ ShaderReflection *GLReplay::GetShader(ResourceId id)
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return &shaderDetails.reflection;
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}
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#pragma endregion
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#pragma region Mostly Implemented
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void GLReplay::GetMapping(WrappedOpenGL &gl, GLuint curProg, int shadIdx, ShaderReflection *refl, ShaderBindpointMapping &mapping)
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{
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// in case of bugs, we readback into this array instead of
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