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Don't pass non-sparse resources to sparse reference function
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@@ -2415,7 +2415,8 @@ void WrappedVulkan::StartFrameCapture(DeviceOwnedWindow devWnd)
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GetResourceManager()->MarkMemoryFrameReferenced((*it)->baseResourceMem, (*it)->memOffset,
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(*it)->memSize, eFrameRef_ReadBeforeWrite);
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// and sparse memory (yuck yuck yuck)
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GetResourceManager()->MarkSparseMapReferenced((*it)->resInfo);
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if((*it)->resInfo)
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GetResourceManager()->MarkSparseMapReferenced((*it)->resInfo);
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}
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}
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