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Update release notes - most overlays now supported
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@@ -19,7 +19,7 @@ Current Support
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* Simple disassembly/reflection of SPIR-V to determine which descriptors to read for read-only resources and uniform buffers. The uniform buffers will be listed separately and the member variables filled out.
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* Simple display of most 2D textures with mips in the texture viewer.
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* You can view mesh input data both as data and a 3D preview
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* Drawcall highlight and wireframe overlays
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* Render overlays like Drawcall highlight, wireframe, depth-test pass/fail etc
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* Texture range auto-fit and histogram display
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* Threading should be pretty efficient - no heavy locks on common paths (outside of creation/deletion)
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@@ -29,7 +29,7 @@ Known Issues
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* Memory/image barriers are as yet unverified, potentially could lead to bad capture or replay.
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* Sparse images with mips or array slices will not properly replay
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* Only 2D non-array non-integer textures can currently be displayed.
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* Debug overlays other than drawcall highlight and wireframe aren't implemented.
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* 'Quad overdraw' debug overlays aren't implemented.
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* Saving textures is not supported.
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* Queue-level API events are not properly listed. API calls between draw-type vkCmd... are listed.
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* No post-transform mesh data is fetched
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