Update release notes - most overlays now supported

This commit is contained in:
baldurk
2015-11-19 12:41:49 +01:00
parent ba8114936e
commit c0e7153fa5
+2 -2
View File
@@ -19,7 +19,7 @@ Current Support
* Simple disassembly/reflection of SPIR-V to determine which descriptors to read for read-only resources and uniform buffers. The uniform buffers will be listed separately and the member variables filled out.
* Simple display of most 2D textures with mips in the texture viewer.
* You can view mesh input data both as data and a 3D preview
* Drawcall highlight and wireframe overlays
* Render overlays like Drawcall highlight, wireframe, depth-test pass/fail etc
* Texture range auto-fit and histogram display
* Threading should be pretty efficient - no heavy locks on common paths (outside of creation/deletion)
@@ -29,7 +29,7 @@ Known Issues
* Memory/image barriers are as yet unverified, potentially could lead to bad capture or replay.
* Sparse images with mips or array slices will not properly replay
* Only 2D non-array non-integer textures can currently be displayed.
* Debug overlays other than drawcall highlight and wireframe aren't implemented.
* 'Quad overdraw' debug overlays aren't implemented.
* Saving textures is not supported.
* Queue-level API events are not properly listed. API calls between draw-type vkCmd... are listed.
* No post-transform mesh data is fetched