Fix accidental case fallthrough

This commit is contained in:
baldurk
2025-02-11 00:22:11 +00:00
parent 1c7a4c24dd
commit c2c055f807
@@ -3111,8 +3111,10 @@ void ThreadState::StepNext(ShaderDebugState *state, const rdcarray<ThreadState>
break;
case Op::GroupNonUniformFMin:
var = MakeIdentity(debugger.GetDataType(opdata.resultType), 0.0f, true, true);
break;
case Op::GroupNonUniformFMax:
var = MakeIdentity(debugger.GetDataType(opdata.resultType), 0.0f, true, false);
break;
case Op::GroupNonUniformBitwiseAnd:
case Op::GroupNonUniformLogicalAnd:
var = MakeIdentity(debugger.GetDataType(opdata.resultType), uint64_t(~0ULL));