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Fix accidental case fallthrough
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@@ -3111,8 +3111,10 @@ void ThreadState::StepNext(ShaderDebugState *state, const rdcarray<ThreadState>
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break;
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case Op::GroupNonUniformFMin:
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var = MakeIdentity(debugger.GetDataType(opdata.resultType), 0.0f, true, true);
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break;
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case Op::GroupNonUniformFMax:
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var = MakeIdentity(debugger.GetDataType(opdata.resultType), 0.0f, true, false);
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break;
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case Op::GroupNonUniformBitwiseAnd:
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case Op::GroupNonUniformLogicalAnd:
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var = MakeIdentity(debugger.GetDataType(opdata.resultType), uint64_t(~0ULL));
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