Disable the debug text file writing on capture

This commit is contained in:
baldurk
2015-07-11 17:58:22 +02:00
parent e6dfc4b721
commit c57334dad5
+2 -8
View File
@@ -701,18 +701,12 @@ WrappedOpenGL::WrappedOpenGL(const char *logfile, const GLHookSet &funcs)
m_ActiveConditional = false;
m_ActiveFeedback = false;
#if defined(RELEASE)
const bool debugSerialiser = false;
#else
const bool debugSerialiser = true;
#endif
if(RenderDoc::Inst().IsReplayApp())
{
m_State = READING;
if(logfile)
{
m_pSerialiser = new Serialiser(logfile, Serialiser::READING, debugSerialiser);
m_pSerialiser = new Serialiser(logfile, Serialiser::READING, false);
}
else
{
@@ -729,7 +723,7 @@ WrappedOpenGL::WrappedOpenGL(const char *logfile, const GLHookSet &funcs)
else
{
m_State = WRITING_IDLE;
m_pSerialiser = new Serialiser(NULL, Serialiser::WRITING, debugSerialiser);
m_pSerialiser = new Serialiser(NULL, Serialiser::WRITING, false);
}
m_DeviceRecord = NULL;