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Be a bit more explicit about the GL disassembly being SPIR-V if it fails
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@@ -271,7 +271,7 @@ void WrappedOpenGL::ShaderData::ProcessCompilation(WrappedOpenGL &drv, ResourceI
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if(!spirvwords.empty())
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spirv.Parse(spirvwords);
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else
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disassembly = s;
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disassembly = "Disassembly to SPIR-V failed:\n\n" + s;
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reflection.resourceId = id;
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