Be a bit more explicit about the GL disassembly being SPIR-V if it fails

This commit is contained in:
baldurk
2019-08-27 18:51:55 +01:00
parent 09e6d7ca58
commit c579c6f264
@@ -271,7 +271,7 @@ void WrappedOpenGL::ShaderData::ProcessCompilation(WrappedOpenGL &drv, ResourceI
if(!spirvwords.empty())
spirv.Parse(spirvwords);
else
disassembly = s;
disassembly = "Disassembly to SPIR-V failed:\n\n" + s;
reflection.resourceId = id;