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Fetch compute descriptor sets properly for vulkan
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@@ -941,9 +941,9 @@ namespace renderdocui.Code
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ShaderStageBits mask = (ShaderStageBits)(1 << (int)stage);
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for (int set = 0; set < m_Vulkan.graphics.DescSets.Length; set++)
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for (int set = 0; set < descsets.Length; set++)
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{
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var descset = m_Vulkan.graphics.DescSets[set];
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var descset = descsets[set];
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for (int slot = 0; slot < descset.bindings.Length; slot++)
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{
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var bind = descset.bindings[slot];
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