Fetch compute descriptor sets properly for vulkan

This commit is contained in:
baldurk
2016-07-15 14:23:29 +02:00
parent 9cb37bfb4f
commit c59ce564cc
+2 -2
View File
@@ -941,9 +941,9 @@ namespace renderdocui.Code
ShaderStageBits mask = (ShaderStageBits)(1 << (int)stage);
for (int set = 0; set < m_Vulkan.graphics.DescSets.Length; set++)
for (int set = 0; set < descsets.Length; set++)
{
var descset = m_Vulkan.graphics.DescSets[set];
var descset = descsets[set];
for (int slot = 0; slot < descset.bindings.Length; slot++)
{
var bind = descset.bindings[slot];