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Add resource record parent for VAO when binding buffer
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@@ -172,6 +172,8 @@ void WrappedOpenGL::glBindBuffer(GLenum target, GLuint buffer)
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Serialise_glVertexArrayElementBuffer(vao, buffer);
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m_VertexArrayRecord->AddChunk(scope.Get());
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m_VertexArrayRecord->AddParent(r);
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}
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// store as transform feedback record state
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