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Enable DXIL Debugging
Remove config option D3D12_Experimental_EnableDXILShaderDebugging
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@@ -28,9 +28,6 @@
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#include "dxil_bytecode.h"
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#include "dxil_common.h"
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RDOC_DEBUG_CONFIG(bool, D3D12_Experimental_EnableDXILShaderDebugging, false,
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"Enable support for experimental DXIL shader debugger");
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namespace DXIL
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{
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enum class ResourcesTag
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@@ -1779,9 +1776,6 @@ DXBC::Reflection *Program::BuildReflection()
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rdcstr Program::GetDebugStatus()
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{
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if(!D3D12_Experimental_EnableDXILShaderDebugging())
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return "Debugging DXIL is not supported";
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if((m_Type != DXBC::ShaderType::Vertex) && (m_Type != DXBC::ShaderType::Compute) &&
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(m_Type != DXBC::ShaderType::Pixel))
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return "Only DXIL Vertex, Pixel and Compute shaders are supported for debugging";
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