Update some stale parts of extension support document

This commit is contained in:
baldurk
2024-03-13 16:16:09 +00:00
parent 5304351d00
commit d180460872
+6 -9
View File
@@ -72,6 +72,7 @@ Maintainers can update this file by updating vk.xml in this folder and running `
* `VK_EXT_load_store_op_none`
* `VK_EXT_memory_budget`
* `VK_EXT_memory_priority`
* `VK_EXT_mesh_shader`
* `VK_EXT_metal_surface`
* `VK_EXT_multisampled_render_to_single_sampled`
* `VK_EXT_mutable_descriptor_type`
@@ -86,6 +87,7 @@ Maintainers can update this file by updating vk.xml in this folder and running `
* `VK_EXT_private_data`
* `VK_EXT_provoking_vertex`
* `VK_EXT_queue_family_foreign`
* `VK_EXT_rasterization_order_attachment_access`
* `VK_EXT_rgba10x6_formats`
* `VK_EXT_robustness2`
* `VK_EXT_sample_locations`
@@ -120,6 +122,7 @@ Maintainers can update this file by updating vk.xml in this folder and running `
* `VK_GOOGLE_decorate_string`
* `VK_GOOGLE_display_timing`
* `VK_GOOGLE_hlsl_functionality1`
* `VK_GOOGLE_surfaceless_query`
* `VK_GOOGLE_user_type`
* `VK_IMG_filter_cubic`
* `VK_IMG_format_pvrtc`
@@ -225,6 +228,9 @@ Maintainers can update this file by updating vk.xml in this folder and running `
* `VK_NV_shader_subgroup_partitioned`
* `VK_NV_viewport_array2`
* `VK_NV_win32_keyed_mutex`
* `VK_QCOM_fragment_density_map_offset`
* `VK_QCOM_render_pass_shader_resolve`
* `VK_QCOM_render_pass_store_ops`
* `VK_VALVE_mutable_descriptor_type`
# Unsupported
@@ -280,7 +286,6 @@ Ray tracing extensions are now standard and will likely be supported at some poi
* `VK_EXT_image_sliced_view_of_3d`
* `VK_EXT_layer_settings`
* `VK_EXT_legacy_dithering`
* `VK_EXT_mesh_shader`
* `VK_EXT_metal_objects`
* `VK_EXT_multi_draw`
* `VK_EXT_nested_command_buffer`
@@ -290,7 +295,6 @@ Ray tracing extensions are now standard and will likely be supported at some poi
* `VK_EXT_pipeline_properties`
* `VK_EXT_pipeline_protected_access`
* `VK_EXT_pipeline_robustness`
* `VK_EXT_rasterization_order_attachment_access`
* `VK_EXT_shader_module_identifier`
* `VK_EXT_shader_object`
* `VK_EXT_shader_tile_image`
@@ -324,10 +328,6 @@ Ray tracing extensions are now standard and will likely be supported at some poi
* `VK_FUCHSIA_external_semaphore`
* `VK_FUCHSIA_buffer_collection`
### Google
* `VK_GOOGLE_surfaceless_query`
### Huawei
* `VK_HUAWEI_cluster_culling_shader`
@@ -389,13 +389,10 @@ Ray tracing extensions are now standard and will likely be supported at some poi
* `VK_QCOM_filter_cubic_clamp`
* `VK_QCOM_filter_cubic_weights`
* `VK_QCOM_fragment_density_map_offset`
* `VK_QCOM_image_processing`
* `VK_QCOM_image_processing2`
* `VK_QCOM_multiview_per_view_render_areas`
* `VK_QCOM_multiview_per_view_viewports`
* `VK_QCOM_render_pass_shader_resolve`
* `VK_QCOM_render_pass_store_ops`
* `VK_QCOM_render_pass_transform`
* `VK_QCOM_rotated_copy_commands`
* `VK_QCOM_tile_properties`