mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-05-13 21:40:41 +00:00
Update some stale parts of extension support document
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@@ -72,6 +72,7 @@ Maintainers can update this file by updating vk.xml in this folder and running `
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* `VK_EXT_load_store_op_none`
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* `VK_EXT_memory_budget`
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* `VK_EXT_memory_priority`
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* `VK_EXT_mesh_shader`
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* `VK_EXT_metal_surface`
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* `VK_EXT_multisampled_render_to_single_sampled`
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* `VK_EXT_mutable_descriptor_type`
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@@ -86,6 +87,7 @@ Maintainers can update this file by updating vk.xml in this folder and running `
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* `VK_EXT_private_data`
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* `VK_EXT_provoking_vertex`
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* `VK_EXT_queue_family_foreign`
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* `VK_EXT_rasterization_order_attachment_access`
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* `VK_EXT_rgba10x6_formats`
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* `VK_EXT_robustness2`
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* `VK_EXT_sample_locations`
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@@ -120,6 +122,7 @@ Maintainers can update this file by updating vk.xml in this folder and running `
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* `VK_GOOGLE_decorate_string`
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* `VK_GOOGLE_display_timing`
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* `VK_GOOGLE_hlsl_functionality1`
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* `VK_GOOGLE_surfaceless_query`
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* `VK_GOOGLE_user_type`
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* `VK_IMG_filter_cubic`
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* `VK_IMG_format_pvrtc`
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@@ -225,6 +228,9 @@ Maintainers can update this file by updating vk.xml in this folder and running `
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* `VK_NV_shader_subgroup_partitioned`
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* `VK_NV_viewport_array2`
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* `VK_NV_win32_keyed_mutex`
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* `VK_QCOM_fragment_density_map_offset`
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* `VK_QCOM_render_pass_shader_resolve`
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* `VK_QCOM_render_pass_store_ops`
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* `VK_VALVE_mutable_descriptor_type`
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# Unsupported
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@@ -280,7 +286,6 @@ Ray tracing extensions are now standard and will likely be supported at some poi
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* `VK_EXT_image_sliced_view_of_3d`
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* `VK_EXT_layer_settings`
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* `VK_EXT_legacy_dithering`
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* `VK_EXT_mesh_shader`
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* `VK_EXT_metal_objects`
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* `VK_EXT_multi_draw`
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* `VK_EXT_nested_command_buffer`
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@@ -290,7 +295,6 @@ Ray tracing extensions are now standard and will likely be supported at some poi
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* `VK_EXT_pipeline_properties`
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* `VK_EXT_pipeline_protected_access`
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* `VK_EXT_pipeline_robustness`
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* `VK_EXT_rasterization_order_attachment_access`
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* `VK_EXT_shader_module_identifier`
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* `VK_EXT_shader_object`
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* `VK_EXT_shader_tile_image`
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@@ -324,10 +328,6 @@ Ray tracing extensions are now standard and will likely be supported at some poi
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* `VK_FUCHSIA_external_semaphore`
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* `VK_FUCHSIA_buffer_collection`
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### Google
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* `VK_GOOGLE_surfaceless_query`
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### Huawei
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* `VK_HUAWEI_cluster_culling_shader`
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@@ -389,13 +389,10 @@ Ray tracing extensions are now standard and will likely be supported at some poi
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* `VK_QCOM_filter_cubic_clamp`
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* `VK_QCOM_filter_cubic_weights`
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* `VK_QCOM_fragment_density_map_offset`
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* `VK_QCOM_image_processing`
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* `VK_QCOM_image_processing2`
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* `VK_QCOM_multiview_per_view_render_areas`
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* `VK_QCOM_multiview_per_view_viewports`
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* `VK_QCOM_render_pass_shader_resolve`
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* `VK_QCOM_render_pass_store_ops`
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* `VK_QCOM_render_pass_transform`
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* `VK_QCOM_rotated_copy_commands`
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* `VK_QCOM_tile_properties`
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