VAOs get marked as dirty via VertexArrayUpdateCheck()

This commit is contained in:
baldurk
2014-11-05 00:11:28 +00:00
parent d61ad6994e
commit d86b6e8808
-2
View File
@@ -103,8 +103,6 @@ bool GLResourceManager::Prepare_InitialState(GLResource res)
bool GLResourceManager::Force_InitialState(GLResource res)
{
// hack for now, these should be tracked through the normal dirty/ref tracking process.
if(res.Namespace == eResVertexArray) return true;
return false;
}