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VAOs get marked as dirty via VertexArrayUpdateCheck()
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@@ -103,8 +103,6 @@ bool GLResourceManager::Prepare_InitialState(GLResource res)
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bool GLResourceManager::Force_InitialState(GLResource res)
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{
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// hack for now, these should be tracked through the normal dirty/ref tracking process.
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if(res.Namespace == eResVertexArray) return true;
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return false;
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}
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