Add indirect buffer bit to our own internal indirect buffer

This commit is contained in:
baldurk
2019-09-11 09:36:50 +01:00
parent 07269b9693
commit d9acded76c
+2 -1
View File
@@ -2197,7 +2197,8 @@ ReplayStatus WrappedVulkan::ReadLogInitialisation(RDCFile *rdc, bool storeStruct
// create indirect draw buffer
m_IndirectBufferSize = AlignUp(m_IndirectBufferSize + 63, (size_t)64);
m_IndirectBuffer.Create(this, GetDev(), m_IndirectBufferSize, 1, 0);
m_IndirectBuffer.Create(this, GetDev(), m_IndirectBufferSize, 1,
GPUBuffer::eGPUBufferIndirectBuffer);
m_IndirectCommandBuffer = GetNextCmd();