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Add indirect buffer bit to our own internal indirect buffer
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@@ -2197,7 +2197,8 @@ ReplayStatus WrappedVulkan::ReadLogInitialisation(RDCFile *rdc, bool storeStruct
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// create indirect draw buffer
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m_IndirectBufferSize = AlignUp(m_IndirectBufferSize + 63, (size_t)64);
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m_IndirectBuffer.Create(this, GetDev(), m_IndirectBufferSize, 1, 0);
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m_IndirectBuffer.Create(this, GetDev(), m_IndirectBufferSize, 1,
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GPUBuffer::eGPUBufferIndirectBuffer);
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m_IndirectCommandBuffer = GetNextCmd();
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