Use correct stride value

This commit is contained in:
baldurk
2015-01-25 17:16:57 +00:00
parent 44f498de0d
commit da2470dbcf
+1 -1
View File
@@ -2262,7 +2262,7 @@ namespace renderdocui.Windows
m_MeshDisplay.position.buf = m_VSIn.m_Input.Buffers[pos.buffer];
m_MeshDisplay.position.offset = pos.offset + ui.m_Input.Offsets[pos.buffer] +
ui.m_Input.Drawcall.vertexOffset * m_MeshDisplay.position.stride;
ui.m_Input.Drawcall.vertexOffset * ui.m_Input.Strides[pos.buffer];
m_MeshDisplay.position.stride = ui.m_Input.Strides[pos.buffer];
m_MeshDisplay.position.topo = ui.m_Input.Drawcall.topology;