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Use correct stride value
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@@ -2262,7 +2262,7 @@ namespace renderdocui.Windows
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m_MeshDisplay.position.buf = m_VSIn.m_Input.Buffers[pos.buffer];
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m_MeshDisplay.position.offset = pos.offset + ui.m_Input.Offsets[pos.buffer] +
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ui.m_Input.Drawcall.vertexOffset * m_MeshDisplay.position.stride;
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ui.m_Input.Drawcall.vertexOffset * ui.m_Input.Strides[pos.buffer];
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m_MeshDisplay.position.stride = ui.m_Input.Strides[pos.buffer];
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m_MeshDisplay.position.topo = ui.m_Input.Drawcall.topology;
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