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Fix DXIL Shader Debugger GPU implementation of EXP & LOG
DXIL EXP is exp2. HLSL is exp. DXIL LOG is log2. HLSL is ln.
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@@ -52,8 +52,14 @@ RWStructuredBuffer<OutStruct> outBuf : register(u1);
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case DEBUG_SAMPLE_MATH_DXIL_HCOS: outBuf[0].outf[0] = cosh(mathInVal); break;
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case DEBUG_SAMPLE_MATH_DXIL_HSIN: outBuf[0].outf[0] = sinh(mathInVal); break;
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case DEBUG_SAMPLE_MATH_DXIL_HTAN: outBuf[0].outf[0] = tanh(mathInVal); break;
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case DEBUG_SAMPLE_MATH_DXIL_EXP: outBuf[0].outf[0] = exp(mathInVal); break;
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case DEBUG_SAMPLE_MATH_DXIL_LOG: outBuf[0].outf[0] = log(mathInVal); break;
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case DEBUG_SAMPLE_MATH_DXIL_EXP:
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// DXIL EXP is exp2. HLSL is exp. exp2(x) = exp(x * ln(2))
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outBuf[0].outf[0] = exp(mathInVal * log(2.0));
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break;
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case DEBUG_SAMPLE_MATH_DXIL_LOG:
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// DXIL LOG is log2. HLSL is ln. log2(x) = ln(x) / ln(2))
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outBuf[0].outf[0] = log(mathInVal) / log(2.0);
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break;
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case DEBUG_SAMPLE_MATH_DXIL_SQRT: outBuf[0].outf[0] = sqrt(mathInVal); break;
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case DEBUG_SAMPLE_MATH_DXIL_RSQRT: outBuf[0].outf[0] = rsqrt(mathInVal); break;
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default: break;
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