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Fix D3D12 expanded pipeline state creation
This commit is contained in:
committed by
Baldur Karlsson
parent
0bad880e72
commit
de4bf9711c
@@ -952,7 +952,7 @@ D3D12_EXPANDED_PIPELINE_STATE_STREAM_DESC::D3D12_EXPANDED_PIPELINE_STATE_STREAM_
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}
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case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS:
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{
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GS = ptr->data.shader;
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HS = ptr->data.shader;
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ITER_ADV(D3D12_SHADER_BYTECODE);
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break;
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}
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@@ -970,7 +970,7 @@ D3D12_EXPANDED_PIPELINE_STATE_STREAM_DESC::D3D12_EXPANDED_PIPELINE_STATE_STREAM_
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}
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case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS:
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{
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GS = ptr->data.shader;
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CS = ptr->data.shader;
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ITER_ADV(D3D12_SHADER_BYTECODE);
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break;
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}
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