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Clear up queue record after capture so we don't accumulate old chunks
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@@ -236,6 +236,8 @@ void WrappedID3D12CommandQueue::ClearAfterCapture()
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m_CmdListRecords[i]->Delete(GetResourceManager());
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m_CmdListRecords.clear();
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m_QueueRecord->DeleteChunks();
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}
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FetchAPIEvent WrappedID3D12CommandQueue::GetEvent(uint32_t eventID)
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