Only fetch clip control states when available, else use default vals

This commit is contained in:
baldurk
2014-11-28 21:09:41 +00:00
parent 800751f267
commit e0a0c88972
+10 -2
View File
@@ -114,8 +114,16 @@ void GLRenderState::FetchState()
m_Real->glGetFloatv(eGL_POINT_SIZE, &PointSize);
m_Real->glGetIntegerv(eGL_PRIMITIVE_RESTART_INDEX, (GLint *)&PrimitiveRestartIndex);
m_Real->glGetIntegerv(eGL_CLIP_ORIGIN, (GLint *)&ClipOrigin);
m_Real->glGetIntegerv(eGL_CLIP_DEPTH_MODE, (GLint *)&ClipDepth);
if(GLCoreVersion >= 45 || ExtensionSupported("GL_ARB_clip_control"))
{
m_Real->glGetIntegerv(eGL_CLIP_ORIGIN, (GLint *)&ClipOrigin);
m_Real->glGetIntegerv(eGL_CLIP_DEPTH_MODE, (GLint *)&ClipDepth);
}
else
{
ClipOrigin = eGL_LOWER_LEFT;
ClipDepth = eGL_NEGATIVE_ONE_TO_ONE;
}
m_Real->glGetIntegerv(eGL_PROVOKING_VERTEX, (GLint *)&ProvokingVertex);
m_Real->glGetIntegerv(eGL_CURRENT_PROGRAM, (GLint *)&Program);