Don't run selected draw twice in D3D11 triangle size overlay

This commit is contained in:
baldurk
2023-03-13 16:14:51 +00:00
parent df7ed64ad0
commit e13b4e95f0
-2
View File
@@ -831,8 +831,6 @@ ResourceId D3D11Replay::RenderOverlay(ResourceId texid, FloatVector clearCol, De
if(overlay == DebugOverlay::TriangleSizePass)
m_pDevice->ReplayLog(0, events[0], eReplay_WithoutDraw);
events.push_back(eventId);
D3D11_VIEWPORT view = m_pImmediateContext->GetCurrentPipelineState()->RS.Viewports[0];
Vec4f viewport = Vec4f(view.Width, view.Height);