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Don't run selected draw twice in D3D11 triangle size overlay
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@@ -831,8 +831,6 @@ ResourceId D3D11Replay::RenderOverlay(ResourceId texid, FloatVector clearCol, De
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if(overlay == DebugOverlay::TriangleSizePass)
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m_pDevice->ReplayLog(0, events[0], eReplay_WithoutDraw);
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events.push_back(eventId);
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D3D11_VIEWPORT view = m_pImmediateContext->GetCurrentPipelineState()->RS.Viewports[0];
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Vec4f viewport = Vec4f(view.Width, view.Height);
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