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Fix warning about struct initialisation
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@@ -2270,9 +2270,9 @@ void D3D11PipelineStateViewer::on_debugThread_clicked()
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uint32_t t[3];
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} thread = {
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// g[]
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(uint32_t)ui->groupX->value(), (uint32_t)ui->groupY->value(), (uint32_t)ui->groupZ->value(),
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{(uint32_t)ui->groupX->value(), (uint32_t)ui->groupY->value(), (uint32_t)ui->groupZ->value()},
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// t[]
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(uint32_t)ui->threadX->value(), (uint32_t)ui->threadY->value(), (uint32_t)ui->threadZ->value(),
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{(uint32_t)ui->threadX->value(), (uint32_t)ui->threadY->value(), (uint32_t)ui->threadZ->value()},
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};
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m_Ctx.Replay().AsyncInvoke([this, thread](IReplayController *r) {
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