Fix warning about struct initialisation

This commit is contained in:
baldurk
2017-04-28 19:46:17 +01:00
parent 829e1aa77e
commit e5ec2c7280
@@ -2270,9 +2270,9 @@ void D3D11PipelineStateViewer::on_debugThread_clicked()
uint32_t t[3];
} thread = {
// g[]
(uint32_t)ui->groupX->value(), (uint32_t)ui->groupY->value(), (uint32_t)ui->groupZ->value(),
{(uint32_t)ui->groupX->value(), (uint32_t)ui->groupY->value(), (uint32_t)ui->groupZ->value()},
// t[]
(uint32_t)ui->threadX->value(), (uint32_t)ui->threadY->value(), (uint32_t)ui->threadZ->value(),
{(uint32_t)ui->threadX->value(), (uint32_t)ui->threadY->value(), (uint32_t)ui->threadZ->value()},
};
m_Ctx.Replay().AsyncInvoke([this, thread](IReplayController *r) {