Don't unwrap DSV that should be passed through as wrapped

This commit is contained in:
baldurk
2018-05-03 16:26:54 +01:00
parent 70f879ad7a
commit e65bc4506e
+1 -5
View File
@@ -890,11 +890,7 @@ ResourceId D3D12Replay::RenderOverlay(ResourceId texid, CompType typeHint, Debug
Vec4f viewport(rs.views[0].Width, rs.views[0].Height);
if(rs.dsv.ptr)
{
D3D12_CPU_DESCRIPTOR_HANDLE realDSV = Unwrap(rs.dsv);
list->OMSetRenderTargets(1, &rtv, TRUE, &realDSV);
}
list->OMSetRenderTargets(1, &rtv, TRUE, &rs.dsv);
list->RSSetViewports(1, &rs.views[0]);