[Coverity] Remove use of rand() now SetFrameEvent takes 'bool force'

* I honestly can't figure out how to tell Coverity that rand() use isn't
  a security flaw, but it's on longer needed so...
This commit is contained in:
baldurk
2016-07-20 16:01:48 +02:00
parent b3e192bdb6
commit e81895b060
4 changed files with 4 additions and 6 deletions
+2 -2
View File
@@ -100,7 +100,7 @@ void DisplayRendererPreview(ReplayRenderer *renderer, TextureDisplay &displayCfg
switch(event->response_type & 0x7f)
{
case XCB_EXPOSE:
ReplayRenderer_SetFrameEvent(renderer, 10000000 + rand() % 1000, true);
ReplayRenderer_SetFrameEvent(renderer, 10000000, true);
ReplayOutput_Display(out);
break;
case XCB_CLIENT_MESSAGE:
@@ -123,7 +123,7 @@ void DisplayRendererPreview(ReplayRenderer *renderer, TextureDisplay &displayCfg
free(event);
}
ReplayRenderer_SetFrameEvent(renderer, 10000000 + rand() % 1000, true);
ReplayRenderer_SetFrameEvent(renderer, 10000000, true);
ReplayOutput_Display(out);
usleep(100000);