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[Coverity] Remove use of rand() now SetFrameEvent takes 'bool force'
* I honestly can't figure out how to tell Coverity that rand() use isn't a security flaw, but it's on longer needed so...
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@@ -100,7 +100,7 @@ void DisplayRendererPreview(ReplayRenderer *renderer, TextureDisplay &displayCfg
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switch(event->response_type & 0x7f)
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{
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case XCB_EXPOSE:
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ReplayRenderer_SetFrameEvent(renderer, 10000000 + rand() % 1000, true);
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ReplayRenderer_SetFrameEvent(renderer, 10000000, true);
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ReplayOutput_Display(out);
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break;
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case XCB_CLIENT_MESSAGE:
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@@ -123,7 +123,7 @@ void DisplayRendererPreview(ReplayRenderer *renderer, TextureDisplay &displayCfg
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free(event);
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}
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ReplayRenderer_SetFrameEvent(renderer, 10000000 + rand() % 1000, true);
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ReplayRenderer_SetFrameEvent(renderer, 10000000, true);
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ReplayOutput_Display(out);
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usleep(100000);
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