DXIL DebugVertex set the updated constant block data in the trace

This commit is contained in:
Jake Turner
2024-11-09 08:56:57 +00:00
parent 2443dbcb55
commit ebe32ec1dc
@@ -2202,6 +2202,7 @@ ShaderDebugTrace *D3D12Replay::DebugVertex(uint32_t eventId, uint32_t vertid, ui
}
}
ret->inputs = {activeState.m_Input};
ret->constantBlocks = globalState.constantBlocks;
delete[] instData;
}