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DXIL DebugVertex set the updated constant block data in the trace
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@@ -2202,6 +2202,7 @@ ShaderDebugTrace *D3D12Replay::DebugVertex(uint32_t eventId, uint32_t vertid, ui
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}
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}
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ret->inputs = {activeState.m_Input};
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ret->constantBlocks = globalState.constantBlocks;
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delete[] instData;
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}
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