Fix GL GetShaderEntryPoints() when passed in resource is not a shader

This commit is contained in:
Jake Turner
2026-01-14 11:26:08 +13:00
parent 72966f9ba0
commit ef0d6737cc
+1 -1
View File
@@ -768,7 +768,7 @@ rdcarray<DebugMessage> GLReplay::GetDebugMessages()
rdcarray<ShaderEntryPoint> GLReplay::GetShaderEntryPoints(ResourceId shader)
{
if(m_pDriver->HasShader(shader))
if(!m_pDriver->HasShader(shader))
return {};
const WrappedOpenGL::ShaderData &shaderDetails = m_pDriver->GetShader(shader);