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Fix GL GetShaderEntryPoints() when passed in resource is not a shader
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@@ -768,7 +768,7 @@ rdcarray<DebugMessage> GLReplay::GetDebugMessages()
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rdcarray<ShaderEntryPoint> GLReplay::GetShaderEntryPoints(ResourceId shader)
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{
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if(m_pDriver->HasShader(shader))
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if(!m_pDriver->HasShader(shader))
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return {};
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const WrappedOpenGL::ShaderData &shaderDetails = m_pDriver->GetShader(shader);
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