mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-05-13 05:20:45 +00:00
Use Range min/max vals to ignore sliders when fetching histogram
This commit is contained in:
@@ -2538,7 +2538,7 @@ namespace renderdocui.Windows
|
||||
|
||||
uint[] histogram;
|
||||
success = r.GetHistogram(m_TexDisplay.texid, m_TexDisplay.sliceFace, m_TexDisplay.mip, m_TexDisplay.sampleIdx,
|
||||
rangeHistogram.BlackPoint, rangeHistogram.WhitePoint,
|
||||
rangeHistogram.RangeMin, rangeHistogram.RangeMax,
|
||||
m_TexDisplay.Red,
|
||||
m_TexDisplay.Green && fmt.compCount > 1,
|
||||
m_TexDisplay.Blue && fmt.compCount > 2,
|
||||
@@ -2549,7 +2549,7 @@ namespace renderdocui.Windows
|
||||
{
|
||||
this.BeginInvoke(new Action(() =>
|
||||
{
|
||||
rangeHistogram.SetHistogramRange(rangeHistogram.BlackPoint, rangeHistogram.WhitePoint);
|
||||
rangeHistogram.SetHistogramRange(rangeHistogram.RangeMin, rangeHistogram.RangeMax);
|
||||
rangeHistogram.HistogramData = histogram;
|
||||
}));
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user