Don't skip writing dirty resources if we have RefAllResources on

This commit is contained in:
baldurk
2014-09-25 23:26:53 +01:00
parent 81e812b5f3
commit f27381db29
+2 -1
View File
@@ -842,7 +842,8 @@ void ResourceManager<ResourceType, RecordType>::InsertInitialContentsChunks(Seri
{
ResourceId id = *it;
if(m_FrameReferencedResources.find(id) == m_FrameReferencedResources.end())
if(m_FrameReferencedResources.find(id) == m_FrameReferencedResources.end() &&
RenderDoc::Inst().GetCaptureOptions().RefAllResources)
{
RDCDEBUG("Resource %llu is GPU dirty but not referenced - skipping", id);
continue;