Initialise depthFB/depthRP in case they aren't assigned (no depth buf)

This commit is contained in:
baldurk
2016-02-07 18:50:55 +01:00
parent 7b7d02c55c
commit f2d31c6f76
+2 -2
View File
@@ -2881,8 +2881,8 @@ ResourceId VulkanDebugManager::RenderOverlay(ResourceId texid, TextureDisplayOve
vt->CmdClearColorImage(Unwrap(cmd), Unwrap(m_OverlayImage), VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, (VkClearColorValue *)highlightCol, 1, &subresourceRange);
VkFramebuffer depthFB;
VkRenderPass depthRP;
VkFramebuffer depthFB = VK_NULL_HANDLE;
VkRenderPass depthRP = VK_NULL_HANDLE;
const VulkanRenderState &state = m_pDriver->m_RenderState;
VulkanCreationInfo &createinfo = m_pDriver->m_CreationInfo;